Opening shot |
In-Game Visual Effects for sequel game to The Ship. The opening shot shows Electrical VFX for the Tazer weapon which I created. These and the following VFX for this game were created using the Particle Editor in Valves Source Engine software. |
| Subsequent shots with fire effects |
Further in-game VFX. Including bonfire, flamethrower, 1st-person view when on fire, molotov effects and victim running around on fire. |
| Blonde beach-babe with giant magnet |
Intended to represent a magnetic effect, the magnet pulls weapons from an opponent to the player. |
| Following sequence of shots |
Further in-game VFX. Starting with diseased guy running up to and infecting the player. Followed by rocket launcher, sleep sheep, shotgun, and player with assault rifle shooting a guy with body armour (denoted with the orange outline and impact angular flashes). I created all these particle effects. |
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Woman in bushes shooting guy in the head |
In-Game VFX for PC game The Ship. I created both the weapon muzzle flash and the blood splatter. |
Subsequent shots from The Ship |
In-Game Visual Effects including weapons muzzle flashes, cartoon style character VFX, the depression cloud, some environmental VFX, the paddle steamer and the piranha attack. |